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Old Nov 01, 2006, 06:15 PM // 18:15   #21
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Funny that I was thinking exactly this yesterday, as I watched my storage space be taken up by holiday hats. I was just about to post this here

/signed

I don't agree that it should be sold, tho; every character should have a full custom storage upgrade (unlockable like the materials storage, and as big as the normal shared storage space) for free. If you want to buy storage, just buy a new char slot and create a mule char, and there you go: 45 storage slots for 10 dollars.

Last edited by Solar_Takfar; Nov 01, 2006 at 06:25 PM // 18:25..
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Old Nov 01, 2006, 07:24 PM // 19:24   #22
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to what limit though. if it's 5 slots, you'll aquire 6 itmes and gripe.
If it's 25 slots you'll aquire 26 items and gripe, and if it's 1500 items, you'll aquire 1501 items and gripe.

Lets see we want pet storage and crafting material storage, and armor storage, and weapon storage, and automobile storage, and rune storage, and inscription storage, and key storage, and dye storage, more gold storage, and more weapon storage, and now airplane storage, and more pet storage, and customized storage.

Sorry, but I don't by your 10 characters have every set of armor dyed in every color, every green, every gold, every mod, etc. Delete some of that stuff and stop pack ratting.

While additional storage is never a bad thing, there has to be a limit, and players will just have to manage to stay within those limits

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Old Nov 01, 2006, 08:00 PM // 20:00   #23
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While it's fair that some limit must be forced (and Anet itself stated the choices of what to keep in inventory and what to lose are part of what they think makes RPGs fun), it's also a fact that the increasing number of campaigns (thus new armor and equipment and collector stuff, and now heroes, too) and holiday event goodies brings extra stress to the existing storage options. Customized storage is a perfect way to solve the problem created by the need to manually equip heroes, and it also helps with the holiday items issue, as well as the fact that players often have various weapon and armor setups (which is part of the GW philosophy of free change-in-the-fly: if people don't have enough space to have adequate gear, they risk missing that great aspect of the game).

A large enough customized storage can be a permanent solution to many of these problems, while remaining restricted enough to not make storage too easy. As a side effect, it will also encourage people to customize their greens and golds, reducing the amount of such items floating around and keeping the market stable as new items are farmed. All in all, a good idea.

And if it still isn't enough for some people, they can go and buy a slot for a mule char, as I said. All the better for Anet, who gets another 10 bucks.
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Old Nov 01, 2006, 09:38 PM // 21:38   #24
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I would love to see a key ring or an armor/holiday gear storage tab.

There are some things I just would not want to get rid of. Green weapons, Holiday Headgear, Mini Pets.

They gave us a storage tab, they could add other tabs for gold to upgrade.

I would also like to see a collectible drop drop that you would have to pay gold to unlock for each area; examples would be an Ascalonian upgrade, Krytan upgrade, Kournan upgrade, Jade Sea upgrade, for each area where the creatures are similar between explorable zones. You would unlock these at the Xunlai Representative in each City/Major Outpost.
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Old Nov 01, 2006, 10:28 PM // 22:28   #25
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/signed

It's amazing, I was just about to post something along the same line yesterday but got interrupted...

My proposal would be a tab containing a scroll box. Each entry in the scroll box would contain a mini-icon + simple text of the item + character it's customized for.

However, I like this idea of the tab being character specific. In which case, it might just be, for your character XXX:

XXX's closet:
furious pumpkin head
witch's hat
yule hat
bloody scar for necro
deathly scar for necro
etc...

That's be very kewl indeed.
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Old Nov 01, 2006, 10:56 PM // 22:56   #26
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The problem is that we now have 3 chapters and at least 8 character slots (for linking), while the Xunlai box is the exact same size for 2x the number of character slots. I wouldn't mind the shared storage if it increased a little bit. I mean, c'mon, we have THREE chapters now.....
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Old Nov 01, 2006, 11:19 PM // 23:19   #27
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Quote:
Originally Posted by Mylon
My original idea was to have Xunlai faction points earnable by exploring the map, and spending these faction points to increase storage. Cartographer titles can increase the cap on this faction using the new mechanics like with Balth Faction, but I'm sure there are other ways that players can "earn" a bigger storage.
This would force people to explore and some just farm a little and PvP a lot more...

but a 'special bag' for just keys, another tab for custom weps would rock.

Best idea I heard in a while was keep the storage like it is now and just add another tab, like the one we have now, but make that new tab character only

this would increase the storage space a LOT no need to make weapons stackable or w/e (I'm against that (oro farming would be too easy)). This new tab should be bought at the upgrade agent for a bigger ammount of money. Lets say 1p p/character. You keep the advantage of being able to trade stuff between your chars without having to ask others to help u trade. Or having a 2nd pc with guildwars running just so u can get something of a mule account.
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Old Nov 02, 2006, 12:00 AM // 00:00   #28
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Extra storage for
Keys = yes
Armor sets = yes, but within reason: 10 slots/character should be reasonable (extra 2 sets)
CUSTOMIZED weapons = yes, but with limitation to 5 slots per character (do you really need 100 customized weapons?)
All holiday items = in on character storage (2nd backpack or something)
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Old Nov 02, 2006, 12:21 AM // 00:21   #29
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Customized storage sounds like a fine way to implememt the storage problem. It certianly stands to reason that as our characters grow and grow, so does our need for storage, although I suppode one could make the argument that you can already buy extra storage - get another character slot and make a mule. However I feel that ANet should give those of us who continue to buy campaigns at least a little boost in our storage.

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Old Nov 02, 2006, 01:32 AM // 01:32   #30
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When a different weapons slot is selected the weapons from the previous slot go back into storage. It would help if the weapons and armor could just stay in the weapons slots. That would at least give you room for four full sets of weapons and armor for each character, without using any additional storage space.
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Old Nov 02, 2006, 01:38 AM // 01:38   #31
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/signed

I don't have room for no mules and buying another account? psht!
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Old Nov 02, 2006, 11:41 AM // 11:41   #32
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/signed for Holiday Items (customized and non) for sure.
Keys and dyes would be nice, as would mini-pets, but I'm not so sure about armors and weapons. The storage has to exsist to hold something without giving everything away in free space. Afterall, that's it's purpose... to hold stuff. What makes armor and weapons any different than most of the other things you CHOOSE to store.
But seriously ANET... Holiday items are obviously meant to be kept... why make it impossible to gain a benifit from having participated? With new Wintersday items likely, I can't see any of my characters being able to adventure much at all without constant inventory swaps.
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Old Nov 02, 2006, 12:12 PM // 12:12   #33
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/signed... I have TWO yes only TWO PvE characters that i actually use and i still have storage problems one solution was so merchant all my 15k armor sets and get fow which helped bt i mean i shouldnt have to do such a thing just to have In space +_+

But i have a total of 11 character slots... which if i used more of i would have even less room :/
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Old Nov 02, 2006, 03:29 PM // 15:29   #34
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I have a hard enough time managing my storage for my characters...now I have to gear out heroes...and I got no additonal storage space to do it in?

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Old Nov 02, 2006, 04:10 PM // 16:10   #35
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Quote:
Originally Posted by Lord Dobo
What makes armor and weapons any different than most of the other things you CHOOSE to store.
I totally agree that we should have tabs for keys, dyes and mini-pets.

But, I also need to store armor and weapons. There are collectible weapons that need to be stored until sold. Armor is like clothes. Do you only have one set of clothes in the closet? Certain armor is better suited for certain areas of the map. You might want to break out the fur lined armor when going to Shiverpeak.

Also, it's nice to have some "armor" to wear for special occasions, like Halloween.
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Old Nov 02, 2006, 05:43 PM // 17:43   #36
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/not signed
you aren't meant to mule items like crazy... more storage place only gives people that mule clear advantage... remember dragon mask era dye prices? Smaller storage forces you to think on what to keep and what not. It also stimulates trading.
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Old Nov 02, 2006, 09:32 PM // 21:32   #37
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I think shared storage should go up by 5 for every character added to the base 4. So, if you have all 3 chapters linked and bought the pre-release bonus pack, you'd have an additional 35 slots in shared storage. Buy a char slot in the store? Get 5 more slots in shared storage.
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Old Nov 02, 2006, 09:35 PM // 21:35   #38
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/signed

well when each new chapter comes out they give us more char. slots and the ability to buy more with the online store. why dont they give us more storage with each new chapter, and the ability to buy some on the online store. because, for some people what they would get with each new chapter would be plenty to get by on. but of course the farmers and other item collecting people, (special items and stuff), would use the room they could buy on the online store. just like the people that need a million char slots. i think it just makes sense. /end rant
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Old Nov 02, 2006, 09:41 PM // 21:41   #39
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Key rings, cool idea =D

With customized-only weapon/armor storage it wouldn't disrupt Anet's original ideas for storage...

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Old Nov 03, 2006, 12:40 AM // 00:40   #40
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Quote:
Originally Posted by Avatara
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you aren't meant to mule items like crazy... more storage place only gives people that mule clear advantage... remember dragon mask era dye prices? Smaller storage forces you to think on what to keep and what not. It also stimulates trading.
I'm proposing customized storage, not dye storage. And "no storage" doesn't seem to stimulate trading because people aren't trashing old sets of equipment so they can make room for new sets of equipment and later trash another set so they can go back to that one. No, that's not happening. But customized storage would encourage people to have more than one set of customized armor.
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